My first ever game jam, I produced a procedurally generated
dungeon crawler with an enemy takeover mechanic in a team of
three. The jam was the first event of the year for the Warwick
Game Design Society, and the theme was "new experiences".
Called Inhabition, the game was mostly programmed by myself,
with art and additional programming by my teammates Daniel and
Icen. It was made with Gamemaker Studio 2, and I had to teach
the others the engine as we progressed through the jam.
The game is functional and complete (for a game jam game), but
it is far from an enjoyable experience. However, I am proud of
our team and what we accomplished in our first ever attempt at
a game within 24 hours. You can access the game on itch.io and
Github by following the links below.